Traction - TBD
- Godot
- C#
I grew up playing a lot of racing games, with Ignition by Unique Development Studios having perhaps the most special place among them. Over the years, playing around with driving mechanics was something I was repeatedly coming back to, but with any serious plan in mind.
Venturing into Godot Engine feels a bit like a homecoming to a simpler, more focused way of making games. So it seems kind of fitting to try to make something greatly inspired by games I used to play.
This is an ongoing project, focused on arcade racing with a fully custom driving physics.
Gameplay
Website
Build