Project: Nightmare banner

Project: Nightmare - TBD

  • Unreal
  • C++

An action game with stylized graphics, set in a world plagued by nightmares.

My work is focused on the technical state of the project, gameplay programming, and random generation features.

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Castle of Heart: Retold banner

Castle of Heart: Retold - 2025

  • Unity
  • C#

A remaster of the debut title of 7Levels. An action platformer inspired by Slavic mythology.

I worked on stabilizing gameplay systems for various framerates, a new cutscene system, and platforms integration.

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Kong: Survivor Instinct - 2024

  • Unity
  • C#

A 2.5D action game, set in the Monsterverse franchise and created in collaboration with Legendary Entertainment.

I focused on delivering high, stable framerate on all targets, as well as integration of platforms features.

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Railbound banner

Railbound - 2022

  • Unity
  • C#
  • Port

A challenging puzzle game by Afterburn. With trains, cute dogs, and colorful graphics.

I worked on the Nintendo Switch port, focusing on performance, visual quality and integration of platform features.

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Space Punks - 2021

  • Unreal
  • C++

An online top-down cooperative looter-shooter with a sci-fi setting and stylized graphics.

I was the lead the programmer for a significant part of my time on this project. Beyond that, my worked focused mostly on network, engine and gameplay related stuff.

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Destrobots banner

Destrobots - 2020

  • Unity
  • C#

A colorful 3D top-down shooter, with cute little robots. Focused on local mulitplayer, both competitive and cooperative.

I worked on framerate optimization, online rankings, interactive tutorial and more.

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inbento - 2020

  • Unity
  • C#
  • Port

An adorable little puzzle game by Afterburn, about cats, food and family.

I worked on the Nintendo Switch port as a programmer. I also contributed to design changes needed for the game to work well with a horizontal screen and a controller.

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Jet Kave Adventure banner

Jet Kave Adventure - 2019

  • Unity
  • C#

A fast-paced 2.5D platformer starring a caveman with a jetpack.

I was a programmer on this project, working on anything from bosses AI to integrating online time rankings. Later on, I was a sole programmer responsible for bringing the game to Xbox One and Steam.

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Golf Peaks banner

Golf Peaks - 2019

  • Unity
  • C#
  • Port

A relaxing puzzle game with a golf theme. Originally made by Afterburn.

I worked as a programmer on porting this game to the Nintendo Switch.

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Warplanes: WW2 Dogfight banner

Warplanes: WW2 Dogfight - 2019

  • Unity
  • C#
  • Port

A mix of aerial combat and a base management game. Made by Home Net Games.

I was responsible for programming and additional design involved in bringing this game to the Nintendo Switch.

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Heroes of Paragon - 2015

  • Unity
  • C#
  • Python

A F2P strategic game with 3D graphics.

I mostly contributed to functionality related to platform services, such as payments and notifications.

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Vikings Gone Wild banner

Vikings Gone Wild - 2013

  • Unity
  • C#
  • PHP

An online, F2P, casual strategy game. It was live for 6 years and closed in 2019.

I started as a programming intern on this game and eventually became a lead developer on it, contributing both to front and backend side of the game.

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