Project: Nightmare - TBD
- Unreal
- C++
An action game with stylized graphics, set in a world plagued by nightmares.
My work is focused on the technical state of the project, gameplay programming, and random generation features.
Website
An action game with stylized graphics, set in a world plagued by nightmares.
My work is focused on the technical state of the project, gameplay programming, and random generation features.
Website
A remaster of the debut title of 7Levels. An action platformer inspired by Slavic mythology.
I worked on stabilizing gameplay systems for various framerates, a new cutscene system, and platforms integration.
Trailer
A 2.5D action game, set in the Monsterverse franchise and created in collaboration with Legendary Entertainment.
I focused on delivering high, stable framerate on all targets, as well as integration of platforms features.
Trailer
A challenging puzzle game by Afterburn. With trains, cute dogs, and colorful graphics.
I worked on the Nintendo Switch port, focusing on performance, visual quality and integration of platform features.
Trailer
An online top-down cooperative looter-shooter with a sci-fi setting and stylized graphics.
I was the lead the programmer for a significant part of my time on this project. Beyond that, my worked focused mostly on network, engine and gameplay related stuff.
Trailer
A colorful 3D top-down shooter, with cute little robots. Focused on local mulitplayer, both competitive and cooperative.
I worked on framerate optimization, online rankings, interactive tutorial and more.
Trailer
An adorable little puzzle game by Afterburn, about cats, food and family.
I worked on the Nintendo Switch port as a programmer. I also contributed to design changes needed for the game to work well with a horizontal screen and a controller.
Trailer
A fast-paced 2.5D platformer starring a caveman with a jetpack.
I was a programmer on this project, working on anything from bosses AI to integrating online time rankings. Later on, I was a sole programmer responsible for bringing the game to Xbox One and Steam.
Trailer
A relaxing puzzle game with a golf theme. Originally made by Afterburn.
I worked as a programmer on porting this game to the Nintendo Switch.
Trailer
A mix of aerial combat and a base management game. Made by Home Net Games.
I was responsible for programming and additional design involved in bringing this game to the Nintendo Switch.
Trailer
A F2P strategic game with 3D graphics.
I mostly contributed to functionality related to platform services, such as payments and notifications.
Trailer
An online, F2P, casual strategy game. It was live for 6 years and closed in 2019.
I started as a programming intern on this game and eventually became a lead developer on it, contributing both to front and backend side of the game.
Trailer